
I spent today on this tedious modeling task. I decided to model pretty much everything in the office interior, including pencils and erasers.
First, I made the facades of the building, then floors and ceilings (25). Then I made the interior walls, doors, and then cubicles with desks and computers and chairs and office supplies (they are not using macs, what a shame!).
After I finished making first floor, I rotated it 45 degrees and copied it down, then copied that floor and rotated it 45 degrees in this way you cant notice that all floors are actually identical.
What I really love about Lightwave is it's lighting fast radiosity renderer that doesn't even look bad.
25 floors full of office feeling - (no boss around though!) only 600k polys. Modeler got sick when I first tried with 1,2M polys so I had to empty the building a bit.
I will start to think about the environment around the building. I will post some work later.











